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The Salvation Army: The Fight for Good
A Christmas campaign for The Salvation Army which tells three different stories about hardship and the power of individual generosity.
Directed
Moth Studio
Designed
Moth Studio, Léonie Després and Manddy Wyckens
Produced
Moth Studio and Hornet
Executive Producer
Hana Shimizu
Head of Production
Sang-Jin Bae
Development Producer
Kristin Labriola
Producer
Eva Dahlqvist and Dez Stavracos
Editor
Daniele Baiardini and Stephanie Andreou
2D Animation
Carlos De Faria, Tyler DiBiasio, Anne-Louise Erambert, Anne Escot, Freya Hotson, Reg Isaac, Tucker Klein, Jennifer Zheng
Cleanup
Bianca Beneduci Assad, Carlos De Faria, Tyler DiBiasio, Marguerite Dumans, Lior Wolff-Epshtein, Anne-Louise Erambert, Anne Escot, Freya Hotson, Tucker Klein, Matt Lloyd, Harry Slinger-Thompson, Mick O’Sullivan, Jennifer Zheng
CG Animation
Luke Carpenter, Luke Doyle, Lindsay Horner
Compositing
Daniele Baiardini, Qian Shi
Editing Assistance
Stef Roberts
Music composed, conducted and arranged
Pierre O'Reilly
Orchestra contractor
James Fitzpatrick
Session Producer
James Fitzpatrick
Orchestra
The City Of Prague Philharmonic Orchestra
Recording Engineer
Jan Holzner
Vocals
Triona O'Neill
Piano
Pierre O'Reilly
Recording Engineer
Tom Bullen
Mixed and Mastered
Nick Taylor
Sound design
Box Of Toys Audio
Post Production
3008
Audio Engineer
Matt Cimino
Online Flame Artist
Mark Sullivan
Senior Producer
Jennifer Brannon
Voice over artist
Susan Eisenberg - William Morris Endeavor Entertainment-LA
Agency
The Richards Group
Client
The Salvation Army
Production Year
2017
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For this project, we were tasked with creating a modern and fresh take on The Salvation Army’s seasonal Red Kettle advertisements. They needed to reference the long history of the Salvation Army, have the nostalgic warmth of the holiday spirit, but also be clearly talking about the present and situations that still resonate for individuals in 2017.


Our starting point visually and creatively was very rooted in children’s storybooks and 2D illustration. After reading the scripts and immersing ourselves into the world of traditional, seasonal tales, we decided that the storybook model was the perfect device to take us through each one of these stories, further making them all part of the same book: “The Fight for Good.”
We wanted our characters to evoke empathy and be relatable to all regions and ages, so we aimed for a delicate design approach and elegant movement.


For the environments, we studied images of cities and towns across the United States to concept three non-specific settings that would nevertheless illustrate the difference in regions.
We wanted to create a rich and magical world that we could gradually unveil through our continuous camera moves.

From homely indoor environments to cold or lonely outdoor settings, the use of 3D allowed us to create a cinematic atmosphere, maximising the depth of our scenes and elevating the characters and stories that inhabit it.
One of the most satisfying experiences of the whole project was recording the score with the Prague Philharmonic Orchestra and our composer Pierre O’Reilly, adding the perfect punctuation to the end of this project.